Metaverse as the next level of gaming platforms... and beyond?! - Insights, challenges and hurdles
David Kessing & Manuel Löwer: Game-Balance Simulation as a Tool for the Evaluation of Systematically Designed Gamification Strategies
Max Höllen & Thomas Voit: A Canvas Framework for design-based Gamification Concepts
The first section of the Game Jam is about brainstorming and the essential framework of the game idea. For this, you will learn a creative method for brainstorming and will be guided through the first phases of game development with the help of the board game "Pitch Your Green Idea!".
Embedded between the practical workshops and the scientific program, the Showcase Booth is a networking and exchange platform between science and practice.
Jürgen Frentz, Marie Tuchscherer & Claudia Wiepcke: Gamified Sustainable Entrepreneurship Education – A digital Educational Escape Room for economy classes in German High Schools
Leonie Kloep, Anna-Lena Helten & Corinna Peifer: Playing Positive Psychology: The Development of a Positive-Psychological Board Game for Team Building
In the second part, the methodology workshop by EMPAMOS focuses on the selection of game elements and with the help of EMPAMOS game elements are selected for the own project.
Return to the hotel, free time
Alternative Marienberg tour: vineyard walk and wine tasting in the steep terraces in the Koblenz Marienberg, Schwaab Winery.
Welcome speech: Entrepreneurship, innovation and start-up culture in the Koblenz region
Topic of the Fishbowl Discussion: Gamification, Entrepreneurship and Sustainability - Potentials, Frameworks and Obstacles
Meta-Business:
The path of business to a new universe
Jenny V. Bittner & Christian Wellmann: Gamification Design for Goal Activation and Goal Striving in Digital Marketing and Innovation Management
Jessica Ulmer, Sebastian Braun & Jörg Wollert: Gamification of assembly routines: Planned user study evaluating a level system with customized feedback elements
The methodology workshop of the third part serves the pitch preparation. The prototype for the pitch is deepened and the final pitch event is prepared.
From game jam to start-up: how to make the journey a success
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